GameChangineer Sample Lesson Plans + Worksheets - Virginia Tech

GameChangineer P a g e | 6 Lesson 3: Map Textbox Learning Objectives: Describe how the objects can be declared and placed using the map in the game. Inference and Abstraction; data representation and encoding. So far, the characters have been randomly placed on the canvas (the visible game area with the black background in the left panel).


Loved it? Download it, Share it!!
Share

Preview 2

Image

Preview 3

Image

Preview 4

Image

Preview 5

Image

Preview 6

Image

Thumbnails


Image
Image