The persuasive game design model is a developed during the G-Motiv project: ‘Designing Motivation: Changing Human Behavior Using Game-Elements’. G-Motiv aims to generate knowledge and prototypes for persuasive game design for social-, physical-, and mental-healthcare. G-Motiv is a Dutch Fes funded
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Preview and Download !This Workbook contains worksheets that accompany many of the lessons from the Teacher Guide for Unit 4. Some of the worksheets in this book do not include written instructions for the student because the instructions would have contained nondecodable words. The expectation is that teachers will explain these worksheets
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Preview and Download !Use your head to come up with other “name game” rhyming expres - sions based on the following clues. If you get three or more, you are clever indeed - and four or more puts you in right in the middle of genius territory (brain terrain)! Reprinted with permission of the Dana Alliance for Brain Initiatives.
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Preview and Download !Design a family crest Football clubs round the world create a badge to represent their team and its history. Our club crest captures the identity of Manchester United and our city, including the iconic red devil and the ship, which represents Manchester’s ship canals. In the space below design a crest or badge for your family.
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